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2022
Learning Architecture
Learning Architecture uses reinforcement learning to create architectural structures, the parameters can be set by the user to control the goal height, area and density of the end structure, as well as the number of building blocks used.
2022
Curve Crease Folding
Our aim is to create a foldable and developable surface depending on minimal surface. We create this by approximating 3d complex geo into fabricable parts, breaking down into modules so it can be adapted into multiple configurations. This can have advantages when materialises minimum surface forms without having to create really complex expensive parts. 
2021
Rewild the People
Looking at the soil quality and land-use as parameters of flooding, this project uses rewilding to retain water in the mountains and alleviate fluvial flooding along the length of the Taff. This interest was driven by studying the relationships between the predictable and unpredictable in nature and how we can immerse ourselves and connect to the wilderness and fluidity of natural systems, rejecting our overbearing control of the natural world.
2021
WSA Show & Festival
The WSA Festival is a novel 6 day event, featuring over 33 panellists and speakers from the likes of HOK, CAUKIN, FAF, INVOLVED Magazine, ACAN and many more. The festival spanned the topics of Architecture & Politics, Urbanism & Society, Computation & Innovation, History & Heritage and Climate Change, which reflect the students work throughout the year.
2021
Solar Structures
The idea of local adaptation has been interpreted by observing and predicting patterns and cycles in nature. This concept of the predictable and unpredictable lays the foundation for an architectural stance to adaptation; designing a building around the predictable processes and patterns of nature, while also infusing the ability to adapt and respond to unpredictable conditions and changes.
2021
Artificial Creativity
What is creativity in architecture, and can the process be carried out artificially? What could artificial architecture look like? This dissertation strives to understand and measure artificial creativity’s potential to assist the architect’s creative process, particularly in the generation of architectural concepts and ideas. This understanding was found by assessing human creativity, neural networks’ underlying processes, and artificial intelligence’s current creative capacity for architectural applications. To address this, a Generative Adversarial Network, based on AttnGAN, was trained to generate images of internal and external architectural space based on text descriptions of the space, exploring computational interpretations of architectural space.

The human and artificial creative processes were compared and put into their cultural and societal context to assess the output, process and repercussions of artificial architectural ideas on the domain. We interpret that creativity is a co-creative process, where we cannot decouple human input from the network’s output. The artificial creative process is similar to our own and has been demonstrated by this paper to produce creative ideas; the model has created something humans could not. How we as humans choose to interpret this output and take it further into our design thinking is up to us.
2020
The Grandstand
Through its building and design process, the Grand Stand revives the a lost monument in the community and brings people a renewed sense of pride. The grand stand’s scale and combination of materials carefully balance a sense of locality and a sense of grandeour.

Ely and its new glowing identity now have a platform for the community to gather, communicate and celebrate; a place where everyone is welcome. Most importantly, the Grandstand place for the local community to call theirs.
2019
Triaxial Weaving
This script allows designers to apply a triaxial weave to any NURBS surface (open, closed, flat or distorted) in 3DSMax to experiment and design efficiently due to the fast output of the code. Due to its triangular geometry, the triaxial weave makes whatever form it is applied to shear resistant and significantly stronger than applying the common biaxial weave.
2019
Finsbury Fabric District
Finsbury’s Fabric District combats the environmental impact of textiles throughout their life-cycle through the act of bringing together the diverse local community. ​ Different ages and cultures bring a variety of skills and textiles to the common. By recycling, designing, making and sharing together, they create a space and style that truly reflects the community.
2019
Inhabit Mars
The design sustains 50 couples on mars, focusing on the difference between surviving and living.
2018
Dress Rehersal
Composed of rib-like elements, easily mountable with a simple lock and joint system, the Dress Rehersal is a highly adaptable and multifunctional framework.
2018
Primary School
The school’s aim is to embrace the Montessori Principles through design, allowing the children complete freedom in a controlled environment, and to create an environment that embraces the students’ diverse backgrounds, encouraging connections and cross-cultural learning.
2018
Coral Chimneys
My biomimetic design used horizonatally and vertically offset Thiessen Polygons, derived from a voronoi spiral, to create our chimneys.
2018
Emergent Pavillion
The workshop focused on performance-driven design methodology to explore how computational tools, such as structural simulation, can be incorporated into the design process to yield an intelligent and informed design outcome.
2017
Co-Housing
Affordable housing for families, pensioners and the homeless that emphasises connections between the residents and their environment; creating a homogenous, sustainable community.
2017
Soma & Space
2016
Inhabitation
2016
Grangetown Pavillion
2015
Studio Art
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